At first there was beauty. Golden balls of happiness were built on the arteries, the face was lit up with gold reflections of the screen. A gle man somewhere on the edge of the world finished the queen of the spikes with a hammer. The scene looked like those fantasies that sometimes go to mind and about which it is scary to tell others. Then the meaning came. Chaotically scattered portals, rash jumping flags, broken lines of cards suddenly gathered into an impeccable plan. After the dissolution happened. The light in my eyes went out, I no longer saw wild creatures that struck in incredible fights on incredible maps. I worked directly with strategic schemes, piled tactical techniques, threw logical concepts against the enemy and solved his intentions before he began to act. I have become one with a game. WITH Demigod.
God bless
Formally Demigod is a new project of strategic Leviathan Chris Taylor ( Total annihilation , Supreme Commander ). In fact, this is not the case. The worldly recognized strategic prophet this time only picked up a fan mod for Warcraft 3 ( Defense of the Ancients , Which Demigod is simply indecently similar) and polished the popular homemade to heavenly radiance. Demigod has excellent animation, incredible beauty beauty, first -class work with sound, appropriate music and catchy, recognizable graphic style. But they mean nothing. Instead of monstrous creatures from Tartar, blurry two -tone sprites could fight here, and we would not notice.
See: there are heroes, conditional demigods, fighting each other for real divinity. They are divided into two classes – killers and generals. The killers act alone, relying only on their own rage, the generals are surrounded by packs of creatures, devoted to them until the last breath. There are eight in total, each has its own specialization: Poloangel Regulus hunts other demigods from afar, an unimaginable man-fortified man (in the Russian version deftly called Ishmael) builds and destroys buildings, the healer of the Sedne supports the allies, the unclean beast is torn into the near battle, cramping with poison.
Each of them, in the manner Diablo , There are branches of skills. It will not work to develop everything at once, and you will have to choose whether Izmail will leave the string of security towers behind him or will learn to scary a hammer in the squares terribly. Or maybe he will tear it out of the ground and throw hefty cobblestones into enemies. Or will receive bonuses to the power of the blow, pumps a separate branch of restoration of health and mana, grow a tower with archers on the hump and master the spectacular drinking of the hitpontets from enemy buildings. Choose what you want to make from a walking citadel – a terrible close -up fighter (hammer + health + bonuses for weapons) or an expert on siege war (construction of towers + buildings on the hump + squeezing other buildings). Approximately the same dilemma is facing other participants in the semi -divided landfill: the vampire lord can be turned due to a quick response (he turns into a cloud of mice and flies where necessary) or surround it with a host of night hunters, in which soldiers who fell next to the lord. And, say, the queen of the spikes can turn herself into a weapon of mass destruction (dozens of spikes beat from the ground next to her) or how to develop a mowing minister. But how to earn experience to buy all these wonderful skills?
And here we go to the second level of understanding Demigod, strategic. From the portals scattered on the map, hordes of creatures periodically crawl out. If the flag belongs to you next to the portal, creatures run towards the enemy base. If the enemy, then, respectively, the monsters go to visit you. Flags also control gold mines, artifact stores (the hero has basic characteristics and inventory for things that these characteristics improve), therapeutic crystals. In addition, the capture of some flags gives global advantages (plus 20% of experience, for example). Having chosen the character, you begin to run on the map and capture flags, easily fighting off the portal creatures and getting experience and money for it.
It is not so easy to get to the flags – the enemy territory is deeply echeloned by rows of security towers, and at first even the “siege” demigods (Izmail and the queen of the spikes) cannot break through the defensive lines. Time is running out, you stomp the waves of someone else's infantry, buy new abilities, slowly begin to bite off pieces from enemy territory and even kill a couple of other people's heroes (a fine for death – the absence of a battle on the field, sometimes up to 30 seconds; when playing the teams equal in strength, these 30 seconds At the climax of the match become decisive).
By accidentally clicking on your citadel (the place of the power of your army, its loss is equal to the loss), you find that the money earned can be spent not only on yourself, but also on improvements for the whole team. The most important of them relate to the same portal reinforcements – do not skimp, with the proper expenses from another world, priests and angels will go after the infantry, then the catapultosaurs will join them (here other people's towers will begin to crumble themselves, without your intervention), and at the end of the match), and at the end of the match) giants will appear, able to score a low -level hero to death. Moreover, the difference between the first and last waves of reinforcements is striking: at first, crumbly infantrymen do not even have time to run to someone else's tower, at the end the giants indifferently smooth everything that is in their way, and independently break through to the citadel. Another thing is whether they will have time to break through: having bought a ring for 25 thousand. Golden, your hero will become practically invulnerable (about the same amount of upgrades for reinforcements).
Demigod in eight sentences
In the Demigod interface, you can get confused in the first place. Therefore, we wrote the shortest and most understandable instructions for its use.
1 – team glasses are such a collective experience, new ranks are awarded for them (without pumping this parameter you can’t buy the most powerful upgrades.
2 – Your gold is spent on objects and improvements.
3 – upgrades are a very important thing, because in the arms race for the second place they do not give medals.
4 – your special capabilities will help out even in the most hopeless situation.
5 – and this is the inventory, the most extreme slot – for objects bought for merit glasses.
6 – Experience scale and current level (maximum – 20).
7 – Citadel – the focus of the forces of your team.
8 – key flag; lose it – and the party is lost.
Fights of heavenly meaning
The cards are still eight, and each has its own character-somewhere more appropriate a long positional war (and then spend the gold on the infantry), somewhere the warring citizens stand almost back to each other. The cards are executed abstractly, in the spirit of the Avenue for Faiting or Jokers – so, on one of them you fight on the back of the snake, which the titanium, soaring in space squeezed in your hands (if you look closely, you can notice the constellations in the background), in another battle unfolds on the other Two icy Magendavids. The flags are placed wisely – before entering the enemy base (if you got here, having passed through the ranks of the towers stinging with lightning, then everything, the game is over, the enemy remains only to die) there is always a flag for +30% of the health of reinforcements. Obviously, the developers put it so as not to delay the party – having lost the entire map, your opponent is unlikely to be played out.
Chris Taylor, speaking in an interview about the average batch duration of 30 minutes, was somewhat crafty – the time depends on the game mode and the number of brains in the heads of the members of the opposing team. So, the classic defmatch flies almost instantly – you do not need to break anywhere, just shoot the right number of other people's demigods. A little longer game with forts – you are trying to destroy enemy fortifications faster than your. Glasses are playing even longer – the flags can go from hand to hand dozens of times, get ready to allocate at Demigod at least an hour. Finally, the destruction of the citadel takes the most time: a terrible positional war, when every destroyed tower is a holiday with tears in his eyes. Plus, of course, the skill of the opposing team: you will turn your neck at the moment, and with equal enemy power you can fight for a day on the way – an innocent strategy turns into endless bouts of paranoia and the game to the first error. They died at a crucial moment – all your minions evaporated with you while you were waiting for resurrection – half the base was demolished.
Revelation
And here, oddly enough, AI is much more interesting than living people. It is difficult to achieve more or less decent playing, even sitting in one room (tested experimentally), artificial intelligence at the highest levels plays mercilessly. If you begin to die often, enemy heroes receive lots of experience and gold for your deaths and just 10 minutes later they begin to tightly press your entire team. Therefore, in solitary mode, the fate of the party depends exclusively on you – while when playing with living people, one can hope for the help of more experienced comrades.
Separately, I would like to note the work with the sound – there is no music during the main action, it starts to play only when one of the teams gets an advantage, as if pushing to the final throw. Also, the game is not at all shy in the spirit of online shots to loudly announce the capture of the flag, upgrade of the citadel and other important things. Very convenient. Visual execution is beyond praise – when by the end of the party the screen is filled with crowds of angry creatures, pouring out of the portals, I want to yell with delight.
At the beginning of the game, when you still have time for all sorts of nonsense, you can’t help but admire a bunch of small details: the archers sitting on the shoulder of a man honestly produce entire roots of arrows in raising opponents, the just risen vampire lord lies in the pose of the deceased, with the angry Regula grows angelic wings. In addition to aesthetic function, all these graphic twists also carry practical benefits – at first sight you can distinguish a pumped Ishmael from a beginner. True, sometimes landfills begin on the maps, in which it is difficult to make out who where is whom. The mode of simplified graphics would not hurt here very much.
As a single campaign would not have prevented – instead of it they offer us a tournament (eight no battles). The campaign is really replaced by the online “pantheon”-a grand battle between the forces of light and darkness. Before the start of the battle, you choose the side (in the future it is impossible to change it) and get involved in a series of fights that last several weeks. If your team wins the battle, your chosen parties are added by glasses. The gods who have first chosen the points limit will receive a prize from developers. In general, Chris Taylor promised to regularly hold all kinds of tournaments with very real prizes. Those who prefer virtual awards can try to get all the https://sister-site.org/winner/ “achievements” (a similar system is on Xbox 360) like “kill 50 enemies” or “spend the most upgrades for the citadel”. For achievements they give glasses for which you can buy unique items that remain with you forever.
And besides the objects, bright memories will remain with you – the game against a good team requires terrible coherence, and, having won in a tense match, you will literally feel like the Lord of the World.
Demigod in eight sentences
With the development of the character, focus on one or two branches of skills: to try to invest in experience at once in everything is not worth it. Decide who you are growing, a team player or lone wolf, and act accordingly. And to make it easier for you to decide, we will talk a little about all eight heroes.
Ishmael
His horse is defense and siege. Key skills – arranging the fighting towers of the fighting towers and the destruction of enemy fortifications.
UAC
Collects the fallen infantry and turns the ghosts into faithful to him. Plus knows protective spells. Its main task is to choose the right place on the map for installing a totem collecting ghosts.
Unclean beast
His element is a close battle and toxic attacks. Basically, it is needed to confront the Regulus. In conjunction with the latter, actually turns into a god of death – it is very difficult to resist this duet.
Regulus
Best manifests itself in hunting other demigods. Playing for him, first of all, “angelic anger” and “sign of the traitor” should be downloaded. Be sure to invest in improving the range of the crossbow – and you can help to ruin enemy towers.
Lord vampires
Sucks health from the victim. Warriors falling next to him can be revived and turned into night hunters. It is also capable of turning into bats of bats (useful for quick movement on the map). Use this ability to quickly capture noble flags.
Sedna
This young lady heals allies. In the battle, she is helped by minions-yeti, which can and should be pumped properly. At the moment – one of the most unpopular characters in multiplayer mode.
Carrying torch
Hits hard and painful. Knows spells of mass destruction, trained in fiery and ice magic. Good mainly against generals with many minions.
Queen of Spikes
Causes damage in the squares, useful in the siege. Can surround himself with a crowd of shimbler minions, who also beat in the squares. Capable of hiding in a bud to quickly restore mana and health, as well as to call help.
* * *
Gas Powered Games brilliantly coped with their task. Having taken an amateur concept, they brought it to mind, screwing an excellent graphics, a convenient interface, excellent sound accompaniment and a system of online tournaments to a proven mechanics. If you are looking for a network strategy that would combine a tense team game, important tactical solutions and RPG elements, then Demigod is created for you. But if you are attracted to long plot campaigns with videos, dialogues and suffering heroes, then this is definitely not your choice.
Reigracy – yes
Cool plot – no
Originality – no
Easy to master – yes
Evidence of expectations: 90%
Gameplay: 9
Graphics: 9
Sound and music: 9
Interface and management: 8
Waited? The main online strategy of the year.
Mania rating: 8.5
"Great"
Choice of the editorial office